UDF(user-defined function)
当mysql提供的内置函数(count,min,max等)无法满足需求时,udf用于扩展自定义函数,满足特定查询需求。
在这里,假定一种db应用场景,有一个 t_quest_db的table,有2个字段 roleid(INT), data(blob)。data为自己编码的二进制数据字段,当想要通过select查询出肉眼可见的内容时,就需要用到UDF了。
主要代码实现
示例代码用到cgo,附上完整示例代码:https://files.cnblogs.com/files/fitness/udftest.zip
// 本文件实现t_quest_db的data字段的序列化和反序列化
package udfdll
import (
"bytes"
"encoding/gob"
)
type PlayerDoingQuestDbData struct {
TaskId int
TaskDbId int64
AcceptTime int32
ProgressMap map[int]string
IsProgressFinish bool
}
type PlayerDoneQuestDbData struct {
TaskId int
LastDoneTimestamp int32 // 上次完成任务的时间戳
PeriodDoneTimes int // 任务周期内完成的次数(天/周)
}
// 这个结构存db, 对应t_quest_db的data字段
type PlayerAllQuestDbData struct {
DoneTaskMap map[int]*PlayerDoneQuestDbData
DoingTaskMap map[int64]*PlayerDoingQuestDbData
}
// 把this编码为二进制,存入data字段
func (this *PlayerAllQuestDbData) ToDbBlob() ([]byte, error) {
buf := bytes.NewBuffer([]byte{})
enc := gob.NewEncoder(buf)
if err := enc.Encode(this); err != nil {
return nil, err
}
return buf.Bytes(), nil
}
// 解析data字段
func (this *PlayerAllQuestDbData) FromDbBlob(data []byte) error {
if len(data) > 0 {
dec := gob.NewDecoder(bytes.NewBuffer(data))
if err := dec.Decode(this); err != nil {
return err
}
}
if this.DoneTaskMap == nil {
this.DoneTaskMap = make(map[int]*PlayerDoneQuestDbData)
}
if this.DoingTaskMap == nil {
this.DoingTaskMap = make(map[int64]*PlayerDoingQuestDbData)
}
return nil
}
// 本文件实现UDF扩展
package main
/*
#cgo CFLAGS: -Iinclude
#include <mysql.h>
#include <string.h>
#include <stdlib.h>
*/
import "C"
import (
"bytes"
_ "encoding/gob"
"encoding/json"
"fmt"
"strings"
"unsafe"
)
func main() {}
func getUintPointerValue(pointer *uint32, offset int) *C.uint {
return (*C.uint)(unsafe.Pointer(uintptr(unsafe.Pointer(pointer)) + uintptr(offset)*uintptr(unsafe.Sizeof(C.uint(0)))))
}
func getCharPointerValue(pointer **C.char, offset int) **C.char {
var c C.char
return (**C.char)(unsafe.Pointer(uintptr(unsafe.Pointer(pointer)) + uintptr(offset)*uintptr(unsafe.Sizeof(&c))))
}
func getUlongPointerValue(pointer *C.ulong, offset int) *C.ulong {
return (*C.ulong)(unsafe.Pointer(uintptr(unsafe.Pointer(pointer)) + uintptr(offset)*uintptr(unsafe.Sizeof(C.ulong(0)))))
}
func getBytePointerValue(pointer *C.char, offset int) *C.char {
return (*C.char)(unsafe.Pointer(uintptr(unsafe.Pointer(pointer)) + uintptr(offset)*uintptr(unsafe.Sizeof(C.char(0)))))
}
//export questblob_init
func questblob_init(init *C.UDF_INIT, args *C.UDF_ARGS, msg *C.char) C.my_bool {
init.maybe_null = 1
if args.arg_count < 2 {
s := C.CString("UnExpected err: args count len < 1")
C.strcpy(msg, s)
C.free(unsafe.Pointer(s))
return 1
}
*getUintPointerValue(args.arg_type, 0) = C.STRING_RESULT
*getUintPointerValue(args.arg_type, 1) = C.STRING_RESULT
return 0
}
//export questblob_deinit
func questblob_deinit(init *C.UDF_INIT) {
C.free(unsafe.Pointer(init.ptr))
}
//export questblob
func questblob(init *C.UDF_INIT, args *C.UDF_ARGS, result *C.char, length *C.ulong, is_null *C.char, error *C.char) *C.char {
*is_null = 1
chars := getCharPointerValue(args.args, 0)
arglen := getUlongPointerValue(args.lengths, 0)
names := getCharPointerValue(args.args, 1)
namelen := getUlongPointerValue(args.lengths, 1)
rb := C.GoBytes(unsafe.Pointer(*chars), C.int(*arglen))
name := C.GoStringN(*names, C.int(*namelen))
nameInfos := strings.Split(name, ".")
_ = nameInfos[0] // 数据库表名
_ = nameInfos[1] // 数据库字段名,实际情况中可根据这两个string,决定构造那个对象
errStringPrefix := fmt.Sprintf("[Error]table:'%s' column:'%s' ", nameInfos[0], nameInfos[1])
data := &PlayerAllQuestDbData{}
err := data.FromDbBlob(bytes.NewBuffer(rb).Bytes())
if err != nil {
*is_null = 0
errString := errStringPrefix + err.Error()
*length = C.ulong(len([]byte(errString)))
errS := C.CString(errString)
init.ptr = errS
return errS
}
rb, err = json.Marshal(data)
if err != nil {
*is_null = 0
errString := errStringPrefix + " Marshal error: " + err.Error()
*length = C.ulong(len([]byte(errString)))
errS := C.CString(errString)
init.ptr = errS
return errS
}
*is_null = 0
*length = C.ulong(len(rb))
s := C.CString(string(rb))
init.ptr = s
return s
}
生成dll
windows运行build.bat,生成libquestblob.dll, 拷贝到mysql的plugin目录下。
使用
CREATE FUNCTION questblob RETURNS STRING SONAME 'libquestblob.dll'; #此语句执行一次即可
SELECT roleid, cast(questblob(t_quest_db.data, 't_quest_db.data') AS CHAR) FROM t_quest_db;