很多人在Google Play商店购买或下载APP时出现问题,例如在你新安装的系统恢复APP或想要安装心愿单中的APP时,Play商店出现不能加载等错误,这实在是太烦人了。 所以,我通过搜索,把可
好的,以下是实现上述功能的代码示例:
```csharp
using UnityEngine;
using System.IO;
using System.Collections;
public class ScreenRecorder : MonoBehaviour {
private bool isRecording = false;
private string savePath = ""; // 视频保存路径
private string tempPath = ""; // 临时视频保存路径
private MovieTexture movieTexture = null;
void Start () {
// 生成视频保存路径
savePath = Application.persistentDataPath + "/" + System.DateTime.Now.ToString("yyyyMMddHHmmss") + ".mp4";
tempPath = Application.temporaryCachePath + "/tempVideo.mp4";
}
void Update () {
// 键盘输入 R 开始/停止录制
if (Input.GetKeyDown(KeyCode.R)) {
if (isRecording) {
StopRecording();
} else {
StartRecording();
}
}
}
// 开始录制视频
void StartRecording() {
isRecording = true;
// 隐藏所有UI
Canvas[] uiCanvas = FindObjectsOfType<Canvas>();
foreach (Canvas canvas in uiCanvas) {
canvas.enabled = false;
}
// 开始录制
Handheld.PlayFullScreenMovie(tempPath, Color.black, FullScreenMovieControlMode.CancelOnInput, FullScreenMovieScalingMode.AspectFit);
}
// 停止录制视频并且保存
void StopRecording() {
isRecording = false;
// 显示所有UI
Canvas[] uiCanvas = FindObjectsOfType<Canvas>();
foreach (Canvas canvas in uiCanvas) {
canvas.enabled = true;
}
// 拷贝视频文件
File.Copy(tempPath, savePath, true);
// 删除临时文件
File.Delete(tempPath);
// 回放视频
StartCoroutine(PlayVideo());
}
// 回放视频
IEnumerator PlayVideo() {
movieTexture = new MovieTexture();
movieTexture.Stop();
WWW videoFile = new WWW("file://" + savePath);
while (!videoFile.isDone) {
yield return null;
}
movieTexture = videoFile.movie;
AudioClip audioClip = movieTexture.audioClip;
AudioSource audioSource = gameObject.GetComponent<AudioSource>();
if (audioClip != null && audioSource != null) {
audioSource.clip = audioClip;
audioSource.playOnAwake = false;
audioSource.loop = false;
audioSource.Play();
}
Renderer renderer = gameObject.GetComponent<Renderer>();
if (renderer != null) {
Material material = renderer.material;
if (material != null) {
material.mainTexture = movieTexture;
movieTexture.loop = true;
if (!movieTexture.isPlaying) {
audioSource.Play();
movieTexture.Play();
}
}
}
}
}
```
这段代码利用 Unity 提供的接口实现了在 App 启动时录制 App 的画面,并在 App 关闭后将录制的视频保存到本地。其中,通过输入 R 来开始或停止录制视频;利用 PlayFullScreenMovie 函数录制屏幕,并将视频暂时保存到临时文件中;利用 File 类的 Copy 函数将临时文件复制到指定的保存路径,并删除临时文件;最后通过 MovieTexture 实现视频的回放。