公司搞了午间技术par,本周我讲的主题是关于无缓冲通道channel是否会发生阻塞,并进行了验证。

go语言中channel分为无缓冲通道和有缓冲通道两种

channel提供了一种在goroutine之间共享数据的简单方法。

废话少说借用William Kennedy 打球的例子,代码如下:

C:\Users\Administrator>go version   版本信息如下:
go version go1.9 windows/amd64

// This sample program demonstrates how to use an unbuffered
// channel to simulate a game of tennis between two goroutines.
package main

import (
	"fmt"
	"math/rand"
	"sync"
	"time"
)

// wg is used to wait for the program to finish.
var wg sync.WaitGroup

func init() {
	rand.Seed(time.Now().UnixNano())
}

// main is the entry point for all Go programs.
func main() {
	// Create an unbuffered channel.
	court := make(chan int)

	// Add a count of two, one for each goroutine.
	wg.Add(2)

	// Launch two players.
	go player("Nadal", court)
	go player("Djokovic", court)

	// Start the set.
	court <- 1

	// Wait for the game to finish.
	wg.Wait()
}

// player simulates a person playing the game of tennis.
func player(name string, court chan int) {
	// Schedule the call to Done to tell main we are done.
	defer wg.Done()

	for {
		// Wait for the ball to be hit back to us.
		ball, ok := <-court
		if !ok {
			// If the channel was closed we won.
			fmt.Printf("Player %s Won\n", name)
			return
		}

		// Pick a random number and see if we miss the ball.
		n := rand.Intn(100)
		if n%13 == 0 {
			fmt.Printf("Player %s Missed\n", ``)

			// Close the channel to signal we lost.
			close(court)
			return
		}

		// Display and then increment the hit count by one.
		fmt.Printf("Player %s Hit %d\n", name, ball)
		ball++

		// Hit the ball back to the opposing player.
		court <- ball
	}
} 

 为了验证无缓冲通道是否会阻塞,注释go player("Djokovic", court)  且将wg.Add(1)修改成1,因为只有1个go routinue要运行,如果不阻塞程序将可以正常运行,修改后的程序如下

// This sample program demonstrates how to use an unbuffered
// channel to simulate a game of tennis between two goroutines.
package main

import (
	"fmt"
	"math/rand"
	"sync"
	"time"
)

// wg is used to wait for the program to finish.
var wg sync.WaitGroup

func init() {
	rand.Seed(time.Now().UnixNano())
}

// main is the entry point for all Go programs.
func main() {
	// Create an unbuffered channel.
	court := make(chan int)

	// Add a count of two, one for each goroutine.
	wg.Add(2)

	// Launch two players.
	go player("Nadal", court)
	//go player("Djokovic", court)

	// Start the set.
	court <- 1

	// Wait for the game to finish.
	wg.Wait()
}

// player simulates a person playing the game of tennis.
func player(name string, court chan int) {
	// Schedule the call to Done to tell main we are done.
	defer wg.Done()

	for {
		// Wait for the ball to be hit back to us.
		ball, ok := <-court
		if !ok {
			// If the channel was closed we won.
			fmt.Printf("Player %s Won\n", name)
			return
		}

		// Pick a random number and see if we miss the ball.
		n := rand.Intn(100)
		if n%13 == 0 {
			fmt.Printf("Player %s Missed\n", ``)

			// Close the channel to signal we lost.
			close(court)
			return
		}

		// Display and then increment the hit count by one.
		fmt.Printf("Player %s Hit %d\n", name, ball)
		ball++

		// Hit the ball back to the opposing player.
		court <- ball
	}
}

 运行结果:

Player Nadal Hit 1
fatal error: all goroutines are asleep - deadlock!

goroutine 1 [semacquire]:
sync.runtime_Semacquire(0x56e00c)
	D:/Program Files/GO/src/runtime/sema.go:56 +0x40
sync.(*WaitGroup).Wait(0x56e000)
	D:/Program Files/GO/src/sync/waitgroup.go:131 +0x79

再次修改程序将court := make(chan int) 改成court := make(chan int,1)有缓冲

// This sample program demonstrates how to use an unbuffered
// channel to simulate a game of tennis between two goroutines.
package main

import (
	"fmt"
	"math/rand"
	"sync"
	"time"
)

// wg is used to wait for the program to finish.
var wg sync.WaitGroup

func init() {
	rand.Seed(time.Now().UnixNano())
}

// main is the entry point for all Go programs.
func main() {
	// Create an unbuffered channel.
	court := make(chan int,1)

	// Add a count of two, one for each goroutine.
	wg.Add(1)

	// Launch two players.
	go player("Nadal", court)
	//go player("Djokovic", court)

	// Start the set.
	court <- 1

	// Wait for the game to finish.
	wg.Wait()
}

// player simulates a person playing the game of tennis.
func player(name string, court chan int) {
	// Schedule the call to Done to tell main we are done.
	defer wg.Done()

	for {
		// Wait for the ball to be hit back to us.
		ball, ok := <-court
		if !ok {
			// If the channel was closed we won.
			fmt.Printf("Player %s Won\n", name)
			return
		}

		// Pick a random number and see if we miss the ball.
		n := rand.Intn(100)
		if n%13 == 0 {
			fmt.Printf("Player %s Missed\n", ``)

			// Close the channel to signal we lost.
			close(court)
			return
		}

		// Display and then increment the hit count by one.
		fmt.Printf("Player %s Hit %d\n", name, ball)
		ball++

		// Hit the ball back to the opposing player.
		court <- ball
	}
}

运行结果:

Player Nadal Hit 1
Player Nadal Hit 2
Player Nadal Hit 3
Player Nadal Hit 4
Player  Missed

结论:

无缓冲的通道会发生阻塞