one:= [] byte {}
c.SetReadDeadline(time.Now())
if _,err := c.Read(one); err == io.EOF {
l.Printf(logger.LevelDebug,%s detected closed LAN connection,id)
c.Close()
c = nil
} else {
var 0 time.Time
c.SetReadDeadline(time.Now().Add(10 * time.Millisecond))
}
为了检测超时,它建议:
如果neterr,ok:= err。(net.Error);好的&& neterr.Timeout(){
...
I'm new to Golang.
I'm implementing a small TCP server, and how do I know if one of my clients closed? Should I just try to read or write and check if err is nil?
net.Conncutils/ping.golocale-backend/server.go
one := []byte{}
c.SetReadDeadline(time.Now())
if _, err := c.Read(one); err == io.EOF {
l.Printf(logger.LevelDebug, "%s detected closed LAN connection", id)
c.Close()
c = nil
} else {
var zero time.Time
c.SetReadDeadline(time.Now().Add(10 * time.Millisecond))
}
For detecting a timeout, it suggests:
if neterr, ok := err.(net.Error); ok && neterr.Timeout() {
...
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