go-socket.io is an implementation of Socket.IO in Golang, which is a realtime application framework.
Currently this library supports 1.4 version of the Socket.IO client. It supports room and namespaces.
Go 1.9+ is required!
Help wanted This project is looking for contributors to help fix bugs and implement new features. Please check Issue 192. All help is much appreciated.
- for compatibility with Socket.IO 0.9.x, please use branch 0.9.x *
Contents
Install
Install the package with:
go get github.com/googollee/go-socket.io
Import it with:
import "github.com/googollee/go-socket.io"
socketio
Last changes
Important changes:
OnErrorOnErrorserver.OnError(string, func(error))server.OnError(string, func(Conn, error))
Example
Please check the example folder for details.
package main import ( "fmt" "log" "net/http" "github.com/googollee/go-socket.io" ) func main() { server, err := socketio.NewServer(nil) if err != nil { log.Fatal(err) } server.OnConnect("/", func(s socketio.Conn) error { s.SetContext("") fmt.Println("connected:", s.ID()) return nil }) server.OnEvent("/", "notice", func(s socketio.Conn, msg string) { fmt.Println("notice:", msg) s.Emit("reply", "have "+msg) }) server.OnEvent("/chat", "msg", func(s socketio.Conn, msg string) string { s.SetContext(msg) return "recv " + msg }) server.OnEvent("/", "bye", func(s socketio.Conn) string { last := s.Context().(string) s.Emit("bye", last) s.Close() return last }) server.OnError("/", func(s socketio.Conn, e error) { fmt.Println("meet error:", e) }) server.OnDisconnect("/", func(s socketio.Conn, reason string) { fmt.Println("closed", reason) }) go server.Serve() defer server.Close() http.Handle("/socket.io/", server) http.Handle("/", http.FileServer(http.Dir("./asset"))) log.Println("Serving at localhost:8000...") log.Fatal(http.ListenAndServe(":8000", nil)) }
Acknowledgements in go-socket.io 1.X.X
Sending ACK with data from SERVER to CLIENT
- Client-side
//using client-side socket.io-1.X.X.js socket.emit('some:event', JSON.stringify(someData), function(data){ console.log('ACK from server wtih data: ', data)); });
- Server-side
// The return type may vary depending on whether you will return // In golang implementation of Socket.IO don't used callbacks for acknowledgement, // but used return value, which wrapped into ack package and returned to the client's callback in JavaScript so.On("some:event", func(msg string) string { return msg //Sending ack with data in msg back to client, using "return statement" })
Sending ACK with data from CLIENT to SERVER
- Client-side
//using client-side socket.io-1.X.X.js //last parameter of "on" handler is callback for sending ack to server with data or without data socket.on('some:event', function (msg, sendAckCb) { //Sending ACK with data to server after receiving some:event from server sendAckCb(JSON.stringify(data)); // for example used serializing to JSON }
- Server-side
//You can use Emit or BroadcastTo with last parameter as callback for handling ack from client //Sending packet to room "room_name" and event "some:event" so.BroadcastTo("room_name", "some:event", dataForClient, func (so socketio.Socket, data string) { log.Println("Client ACK with data: ", data) }) // Or so.Emit("some:event", dataForClient, func (so socketio.Socket, data string) { log.Println("Client ACK with data: ", data) })
Broadcast to All connected Client
- Server-side
//Add all connected user to a room, in example? "bcast" server.OnConnect("/", func(s socketio.Conn) error { s.SetContext("") fmt.Println("connected:", s.ID()) s.Join("bcast") return nil }) //Broadcast message to all connected user server.BroadcastToRoom("", "bcast", "event:name", msg)
- Client-side
socket.on('some:event', function (msg) {
console.log(msg);
});
Cautch Disconnected reason
- Server-side
so.OnDisconnect("/", func(so socketio.Conn, reason string) { log.Println("closed", reason) })
Possible reasons:
Reason | Side | Description |
---|---|---|
client namespace disconnect | Client Side | Got disconnect packet from client |
Community
Telegram chat: @go_socketio
Contributors
This project exists thanks to all the people who contribute. [Contribute].
License
The 3-clause BSD License - see LICENSE for more details