go也可以像普通的socket编程那样: 创建套接字 -> 绑定 -> 监听 …
当然,go中有net包可以使用,但是如果要实现一些比较底层的操作,例如自己构造数据包,就可以通过这种比较原始的方式来进行socket编程。
代码如下:
package main
import (
. "fmt"
"strconv"
"strings"
"syscall"
)
func MAKEWORD(low, high uint8) uint32 {
var ret uint16 = uint16(high)<<8 + uint16(low)
return uint32(ret)
}
func inet_addr(ipaddr string) [4]byte {
var (
ips = strings.Split(ipaddr, ".")
ip [4]uint64
ret [4]byte
)
for i := 0; i < 4; i++ {
ip[i], _ = strconv.ParseUint(ips[i], 10, 8)
}
for i := 0; i < 4; i++ {
ret[i] = byte(ip[i])
}
return ret
}
func main() {
var (
sock syscall.Handle
addr syscall.SockaddrInet4
wsadata syscall.WSAData
err error
)
if err = syscall.WSAStartup(MAKEWORD(2, 2), &wsadata); err != nil {
Println("Startup error")
return
}
defer syscall.WSACleanup()
if sock, err = syscall.Socket(syscall.AF_INET, syscall.SOCK_STREAM, syscall.IPPROTO_IP); err != nil {
Println("Socket create error")
return
}
defer syscall.Closesocket(sock)
addr.Addr = inet_addr("61.135.169.105")
addr.Port = 80
if err = syscall.Connect(sock, &addr); err != nil {
Println("Connect error")
return
}
var (
data syscall.WSABuf
sendstr string = "hello"
SendButes uint32
overlapped syscall.Overlapped
)
data.Len = uint32(len(sendstr))
data.Buf = syscall.StringBytePtr(sendstr)
//如果使用syscall.Sendto或syscall.Write会发送失败,原因未知
err = syscall.WSASend(sock, &data, 1, &SendButes, 0, &overlapped, nil)
if err != nil {
Println("Send error")
} else {
Println("Send success")
}
}
注意:syscall.Sendto和syscall.Write两个函数试过了会发送失败,而且我不知道什么原因,在windows环境下看来只能使用WSA****系列的函数进行发送数据包了,不过证明了Go也可以进行底层的网络编程而不借助Cgo