import ( "sync" ) // SyncMap is a map with lock type SyncMap struct { lock *sync.RWMutex bm map[interface{}]interface{} } // NewSyncMap return new safemap func NewSyncMap() *SyncMap { return &SyncMap{ lock: new(sync.RWMutex), bm: make(map[interface{}]interface{}), } } // Get from maps return the k's value func (m *SyncMap) Get(k interface{}) interface{} { m.lock.RLock() defer m.lock.RUnlock() if val, ok := m.bm[k]; ok { return val } return nil } // Set Maps the given key and value. Returns false // if the key is already in the map and changes nothing. func (m *SyncMap) Set(k interface{}, v interface{}) bool { m.lock.Lock() defer m.lock.Unlock() if val, ok := m.bm[k]; !ok { m.bm[k] = v } else if val != v { m.bm[k] = v } else { return false } return true } // Check Returns true if k is exist in the map. func (m *SyncMap) Check(k interface{}) bool { m.lock.RLock() defer m.lock.RUnlock() _, ok := m.bm[k] return ok } // Delete the given key and value. func (m *SyncMap) Delete(k interface{}) { m.lock.Lock() defer m.lock.Unlock() delete(m.bm, k) } // Items returns all items in safemap. func (m *SyncMap) Items() map[interface{}]interface{} { m.lock.RLock() defer m.lock.RUnlock() r := make(map[interface{}]interface{}) for k, v := range m.bm { r[k] = v } return r } // Count returns the number of items within the map. func (m *SyncMap) Count() int { m.lock.RLock() defer m.lock.RUnlock() return len(m.bm) }