实现中间件的背景
先看如下代码
package main
func hello(wr http.ResponseWriter, r *http.Request) {
wr.Write([]byte("hello"))
}
func main() {
http.HandleFunc("/", hello)
err := http.ListenAndServe(":8080", nil)
...
}
这是一个简单的HTTP接口服务
现在有了一个新需求,需要在接口上增加服务的耗时处理日志,我们对上面的程序进行少量修改
func hello(wr http.ResponseWriter, r *http.Request) {
timeStart := time.Now()
wr.Write([]byte("hello"))
timeElapsed := time.Since(timeStart)
fmt.Println(timeElapsed)
}
随着业务的逐渐增多后,路由可能变成了
package main
func helloHandler(wr http.ResponseWriter, r *http.Request) {
// ...
}
func showInfoHandler(wr http.ResponseWriter, r *http.Request) {
// ...
}
func showEmailHandler(wr http.ResponseWriter, r *http.Request) {
// ...
}
func showFriendsHandler(wr http.ResponseWriter, r *http.Request) {
timeStart := time.Now()
wr.Write([]byte("your friends is tom and alex"))
timeElapsed := time.Since(timeStart)
logger.Println(timeElapsed)
}
func main() {
http.HandleFunc("/", helloHandler)
http.HandleFunc("/info/show", showInfoHandler)
http.HandleFunc("/email/show", showEmailHandler)
http.HandleFunc("/friends/show", showFriendsHandler)
// ...
}
此时,如果需要在每个路由上加一个参数信息日志,我们会发现虽然代码很好编写,但是需要去所有的handle里面修改这段代码,并且以后新增的handle也需要了解并添加这段代码。导致代码维护起来越来越麻烦。因此我们需要使用中间件,将业务代码和非业务代码(例如上面的接口耗时统计,请求参数日志等)拆分开
实现代码
package main
import(
"fmt"
"net/http"
"sync"
)
// HandlerFunc defines the handler used by middleware as return value.
type HandlerFunc func(*Context)
// HandlersChain defines a HandlerFunc array.
type HandlersChain []HandlerFunc
//定义的上下文
type Context struct {
Request *http.Request
Writer http.ResponseWriter
handlers HandlersChain
index int8
}
//模拟的调用堆栈
func (c *Context) Next() {
c.index++
for c.index < int8(len(c.handlers)) {
//按顺序执行HandlersChain内的函数
//如果函数内无c.Next()方法调用则函数顺序执行完
//如果函数内有c.Next()方法调用则代码执行到c.Next()方法处压栈,等待后面的函数执行完在回来执行c.Next()后的命令
c.handlers[c.index](c)
c.index++
}
}
func (c *Context) reset() {
c.handlers = nil
c.index = -1
}
//中间件组
type RouterGroup struct {
//存储定义的中间件
Handlers HandlersChain
engine *Engine
}
func (group *RouterGroup) Use(middleware ...HandlerFunc) {
group.Handlers = append(group.Handlers, middleware...)
}
func (group *RouterGroup) AddRoute(absolutePath string, handlers ...HandlerFunc) {
handlers = group.combineHandlers(handlers)
//建立路由和相关中间件组的绑定
group.engine.addRoute(absolutePath, handlers)
}
//将定义的公用中间件和路由相关的中间件合并
func (group *RouterGroup) combineHandlers(handlers HandlersChain) HandlersChain {
finalSize := len(group.Handlers) + len(handlers)
mergedHandlers := make(HandlersChain, finalSize)
copy(mergedHandlers, group.Handlers)
copy(mergedHandlers[len(group.Handlers):], handlers)
return mergedHandlers
}
type Engine struct{
tree map[string]HandlersChain // tree为了简化做成了map路由路径完全匹配
RouterGroup
pool sync.Pool // 正常情况存在大量的上下文切换,所以使用一个临时对象存储
}
func NewEngine() *Engine {
engine := &Engine{
RouterGroup: RouterGroup{
Handlers: nil,
},
tree: make(map[string]HandlersChain),
}
engine.RouterGroup.engine = engine
engine.pool.New = func() interface{} {
return engine.allocateContext()
}
return engine
}
func (engine *Engine) allocateContext() *Context {
return &Context{}
}
//url请求时,默认执行入口
func (engine *Engine) ServeHTTP(w http.ResponseWriter, req *http.Request) {
c := engine.pool.Get().(*Context)
c.Writer = w
c.Request = req
c.reset()
engine.handleHTTPRequest(c)
engine.pool.Put(c)
}
func (engine *Engine) handleHTTPRequest(c *Context) {
rPath := c.Request.URL.Path
handlers := engine.getValue(rPath)
if handlers != nil {
c.handlers = handlers
//按顺序执行中间件
c.Next()
return
}
}
//获取路由下的相关HandlersChain
func (engine *Engine)getValue(path string)(handlers HandlersChain){
handlers,ok := engine.tree[path]
if !ok {
return nil
}
return
}
func (engine *Engine) addRoute(path string, handlers HandlersChain) {
engine.tree[path]=handlers
}
func (engine *Engine) Use(middleware ...HandlerFunc) {
engine.RouterGroup.Use(middleware...)
}
func main(){
engine := NewEngine()
engine.Use(func(c * Context){
fmt.Println("begin middle1")
fmt.Println("end middle1")
})
engine.Use(func(c * Context){
fmt.Println("begin middle2")
c.Next()
fmt.Println("end middle2")
})
engine.Use(func(c * Context){
fmt.Println("begin middle3")
c.Next()
fmt.Println("end middle3")
})
engine.AddRoute("/path1",func( c *Context){
fmt.Println("path1")
c.Writer.Write([]byte("path1"))
})
engine.AddRoute("/path2",func( c *Context){
fmt.Println("path2")
c.Writer.Write([]byte("path2"))
})
http.ListenAndServe(":8080", engine)
}
执行结果
执行结果的堆栈流程
应用场景
对http的响应体进行压缩处理
设置一个特殊的路由,例如/ping,/healthcheck,用来给负载均衡一类的前置服务进行探活
打印请求处理处理日志,例如请求处理时间,请求路由
从请求头中读取X-Forwarded-For和X-Real-IP,将http.Request中的RemoteAddr修改为得到的RealIP
为本次请求生成单独的requestid,可一路透传,用来生成分布式调用链路,也可用于在日志中串连单次请求的所有逻辑
用context.Timeout设置超时时间,并将其通过http.Request一路透传下去
通过定长大小的channel存储token,并通过这些token对接口进行限流
参考资料
gin框架源码中间价实现